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MODSonair Episode 062

This is episode 62 of MODSonair airing on February 16, 2007 and brought to you by MODSonline.com.

D-Day on Sword Interview
Interviewee: Dibbes65, Tyranos
Website: http://swordmod.free.fr/

Run time
: 29:18
Website Link: HERE

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Show Notes (upon which the questions were based):

  • Tell us about your mod.
    • D-Day on sword will be a modification for Call of Duty 2, you will play as an English or French soldier, from Pegasus bridge to Caen in 10 singleplayer missions. You will be able of course to play the singleplayer in multiplayer with your friends, always on ten maps.
  • Are your levels and story are based on real events?
  • Do you consider this a full modification or an additional campaign?
  • Why call this D-Day if this is only a small portion of the entire game? Are you not worried that you are narrowing down the topic of gameplay too much? Or is this the audience you are purposely shooting for?
    • 01 – Pegasus Bridge
      02 – D-Day
      03 – Hermanville
      04 – Ouistreham
      05 – The Changing
      06 – Road to Caen
      07 – Hillman Battery
      08 – Bavent
      09 – Villers Bocage
      10 – Caen
  • Is this a total modification or are you simply adding a few new elements to the game?
    • Let’s break down the elements you are working on..
      • how many maps are you working on, just 10 or more?
      • custom models?
      • custom scripts?
      • any new gametypes?
  • how many people are on the team?
  • What tools are you using for development? Do you have a CSV or sourceforge site to make sure everyone is not working on the same file at the same time?
    • How do you centralize all of your content so as not to overwrite someone elses changes?
  • What kind of troubles have you come across while working with a team?
  • How long have you been working on the mod.. when did it start?
  • Why did you choose to use the CoD 2 game engine? Why not go with something that has more SDK support of the developers such as Half-Life 2 or Quake 4?
  • There are already quite a few WW games out there already. What do you say to those that say you are creating a WWII mod for an already saturated market?
  • What maps are you remaking?
  • How much farther do you think you have to go?
  • Have you at any time sought the help of Infinity Ward?
  • What kind of help are you looking for in the game at this time?
  • Do you have an alpha or beta that’s in testing or is it too soon?
  • Looking at your forums, it looks like the mod is very multi-cultural. You have members who speak French and German. Does the language barrier get in the way of progress?
  • Do you discuss development issues with outside modding groups?
  • How can interested people inquire about joining your mod?
  • What kind of growing pains did you come across?

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